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Thread Statistics | Show CCP posts - 3 post(s) |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
275
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Posted - 2012.10.30 14:17:00 -
[1] - Quote
CCP Sisyphus wrote:Thanks for the feedback - all this is VERY interesting for me :)
Keep the experiences with new players flowing. I especially want to hear from less experienced players (few months) as to what were the bits that caused greatest frustration..
Level 4 frigate skills to train cruisers. New players who are running missions will be ready to start level 2 missions on about their second or third day of playing. It takes roughly 40 hours of training to fly a cruiser. 40 hours is a hell of a long time for a 2-3 day old player to have to wait to continue playing the game, especially when they still need to train up basic tanking, navigation and electronics skills.
Armour tanking is completely unsatisfactory for new players. 12 days of training just to use tech 2 hardeners with very few rewards in the meantime (I think you get a minor boost to armour HP and nothing else). Armour tanking as a whole offers very few rewards compared with shield tanking.
Tech 2 shield hardeners can be trained in 4 days. After 12 days of training shield tanking skills, you will have collected a whole plethora of rewarding boosts to active and passive tanking. Every single day a player will see their abilities grow while training shields. Armour tank training is miserable in comparison and not encouraging for new players. |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
276
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Posted - 2012.10.30 14:47:00 -
[2] - Quote
Holy One wrote:There was literally nothing happening I could participate in and nobody to form a bond with. Thats your fatal flaw right there There are some very good training corps in high-sec who recruit new players and teach them a lot about the game. Perhaps new players should be placed into these corps instead of NPC corps from the moment they start playing. |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
285
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Posted - 2012.10.31 08:21:00 -
[3] - Quote
Tao Dolcino wrote:Theorically i would agree, but then there could be all sorts of abuses there... Yeah, it was just a suggestion, not a finalised idea. Measures would have to be put into place for the training corps, maybe having to take on a 'semi-NPC' status with certain restrictions. It would be bit too complicated to discuss in detail in this thread and I'm not sure if it would be practical. |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
286
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Posted - 2012.10.31 11:41:00 -
[4] - Quote
Tahn Goldenmane wrote:You have Aliens in lore... have some race of them be highly advanced enough to 'take over' player's ships and have those players fight against each other in belts/systems based on how skilled the pilots are with 'weight classes' of ships. Break it down to squad level fights and work your way up from there. Toss in some actual objectives ala capture the flag, hold the station, king of the hill or any of the other zillion trops... I don't even know what to say...
Quote:Give the wars some actual 'objectives The objectives are decided by the players. If you aren't satisfied with the objectives your corp leader gives you, FC your own fleet and do something imaginative. |
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